Version 0.0.8 - Discord guns


Worked this afternoon on the game. Added:

- MIN .7 silenced gun named after Minor  Seven, member of my Discord

- Minor fixes

- Island is now impossible to complete

- Started to play around with grenades, you can see that in the menu.

Play the game here: https://delthor-games.itch.io/stormbringer-alpha

Files

Version0.0.8(Windows) - Discord guns.zip 34 MB
Mar 20, 2019
Version0.0.8(Mac) - Discord guns.zip 37 MB
Mar 20, 2019

Get Stormbringer - ALPHA

Comments

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The updates added a lot of depth to the game since the last time i've played! Sorry i haven't been able to give you feedback recently i have been very busy. Here is some now though to make up for it:     1.  I'm not sure if this is me being an idiot or something but i can't seem to figure out how to beat the island map.  2. Tbh i still think the sniper is a bit op. I suggest making it so you can't move when you look through the scope. Also just a quick note when you are looking through the scope with the sniper your mouse is a bit sensitive. 3. I like the pick-up-able shotgun in the prototype map but I think its actually a little underpowered. Usually when I play FPS games I love the shotgun bc it lets you play really aggressively, which is my favorite way to play. I think you should make it a one hit-one kill (even if to the body)  if you are really (reeaaaally) close to the enemies. I also found a glitch idk how i did it but the ammo never ran out and i literally didn't have any timer between shots so it was like a machine gun. Actually kinda funny. 4. This one might sound a bit weird, but think the hitscan weapons should be not exactly hitscan. I think instead they should fire the trigger and shoot a fast moving invisible hitbox that when it hits the player deals damage, but still looks like hitscan to the player (because making video games is all about manipulating the players minds to think they're doing well am i right). The reason i think this is because (like i said before) I love playing FPS games aggressively, running around enemies and not really taking cover. But the hitscan weapons discourage that a bit, so if i try to jump around the enemies shooting bullets, I still take the damage (this depends on what style of FPS you want your game to be. This feedback is a little bit focused toward encouraging aggressive play, because I think it's most fun that way. Up to you). 5. I kinda think there should be a way to get some health back, but make sure if you do make it's encouraging a certain type of play YOU think is most fun. That way to get health, your players will have to play in your optimal way. There are probably more that i thought of a while ago but i forgot em lol. I genuinely think this game is really fun though and i love the unlockable guns and animation. Really fun game. With some more stages, and maybe a speedrun mode with online timers i could play it for hours. (sry for long comment plz dont sue me)

Thanks a lot for your feedback! I'll take all of it into account. You can join my Discord if you wanna have a deeper conversation

This game is looking great! Are you going to have to use the crashed helicopter to beat the island map? Vehicles would be a really cool addition to this game! As always, keep it up! :)

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Thanks! I really liked vehicles in Ravenfield so maybe I take a few ideas from there. But remember it's an alpha version