v0.4 - Performance improvements


After working this afternoon, I have:

- Completely re-done the animation system, which means meshes take a third of the memory took before, so you probably can spawn at least three times more troops with good FPS. Maths :)

- Added a counter that shows the number of units on each team 

- Some physics and ragdolll improvements and now units let go of shields and helmets when they die.

- I just remember while I write this that there is a unit in the menu that I haven't fixed so that might cause some problems, I'll fix it right now sorry.

As always, you can leave feedback and suggest ideas for units on Discord. The coming soon section is pretty much like yesterday, tomorrow I'll add more content

Files

WinBuild0.4.zip 23 MB
Jun 23, 2019
MacBuild0.4.zip 42 MB
Jun 23, 2019

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